#include "AttackEffect.h"

AttackEffect::AttackEffect()
{
}

AttackEffect::AttackEffect(int turns_left,int damage_over_time,bool disable,int hit_accuracy,int hit_chance_modifier,int damage_modifier,int defense_modifier)
	:turnsleft(turns_left)
	,dot(damage_over_time)
	,disable(disable)
	,effectAccuracy(hit_accuracy)
	,damageModifier(damage_modifier)
	,defenseModifier(defense_modifier)
{

}

AttackEffect::~AttackEffect()
{

}
